![]() Because Huynh was new to programming, he found that making simple, short minigames was more within his then-skillset than making something continuous and complex. It started out as more of a WarioWare situation, a minigame collection of sorts. Melatonin wasn’t always a Rhythm Heaven-like, either. ![]() Huynh thought Melatonin would take him roughly a year to finish – it took him three. Still, Huynh wasn’t discouraged – he had a lot of savings and was inspired by stories he had read about game development from sources like the book Blood, Sweat, and Pixels. ![]() ![]() One of his colleagues quit with him, intending to do the art for the project, but dropped out just a few weeks in. Hobbyist game making quickly turned into a career as he quit his job near the end of 2019 to work on Melatonin. I want to try this out, so I started making games as a hobby maybe around early 2019.” “But I don't know, at some point, I just got really burnt out of work and I decided who cares if my entire day is focused on games and stuff. “I intentionally wanted to keep my work stuff away from games since I already spent so much of my day listening to podcasts and reading reviews and stuff like that,” Huynh says. While he was always a gamer, he explicitly didn’t want to get into game design at first. Huynh’s educational background is in general design – graphic, audio, UI, architecture, the works.
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